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- How This Ranking Works
- The Earthworm Jim Ranking (Best to Worst)
- #1: Earthworm Jim 2 (1995) The Series at Maximum Weird
- #2: Earthworm Jim: Special Edition (Sega CD, 1995) The “Deluxe Cut” for the Brave
- #3: Earthworm Jim (1994) The Classic That Still Pops
- #4: Earthworm Jim HD (2010) A Fun Time Capsule (That You Might Not Be Able to Buy Anymore)
- #5: Earthworm Jim 3D (1999) The Ambitious Detour with a Camera Problem
- #6: Earthworm Jim: Menace 2 the Galaxy (1999) Not Enough Jim Magic
- Honorable Mentions and Useful Footnotes
- Spicy Opinions (Gently Tossed, Not Weaponized)
- Where to Play in 2025 (Without a Time Machine)
- Conclusion: The Definitive Ranking (and the Real Point)
- Bonus: of Earthworm Jim Experiences (Why This Worm Still Matters)
Earthworm Jim is the kind of franchise that could only be born in the 1990s: a heroic earthworm in a super-suit,
firing plasma, whipping enemies with his own head, and saving a princess whose official name is basically a shrug.
It’s loud, weird, proud of being weird, and still oddly lovable decades later.
But if you’ve ever tried to explain Earthworm Jim to someone who didn’t grow up with it, you’ve discovered the
central challenge of this series: the “what” is easy (“a worm superhero”), while the “why” is a long story involving
hand-drawn animation, surprise gameplay gimmicks, and a design philosophy that sometimes feels like it was pitched on
a sugar rush… and then shipped without anyone sleeping.
So let’s do the responsible thing and rank the major Earthworm Jim games and versions anywaybecause nothing says
“internet culture” like taking a chaotic comedy platformer and pretending we can measure it with a ruler.
How This Ranking Works
“Best” can mean “most influential,” “most fun,” “most replayable,” or “the one you rented so much the store clerk
started calling you Jim.” To keep this list fair (and to reduce the chance of a worm-related feud), each entry is scored
by the same set of priorities:
- Moment-to-moment fun: How good it feels to move, jump, shoot, and whip.
- Level variety (the good kind): Surprises are welcome. “Surprises that feel like chores” are not.
- Art + comedy: Earthworm Jim lives or dies on personality. If it’s not making you smirk, something’s off.
- Aging gracefully: Some old-school difficulty is charming. Some of it is just rude.
- How “Earthworm Jim” it feels: Not just a platformer with Jim pasted on topactual Jim energy.
The Earthworm Jim Ranking (Best to Worst)
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#1: Earthworm Jim 2 (1995) The Series at Maximum Weird
If Earthworm Jim 1 is a cartoon that learned how to jump and shoot, Earthworm Jim 2 is that cartoon discovering
it can also become a game show, a babysitting simulator, and a bureaucracy survival horror storysometimes in the
same afternoon.This sequel is the peak of the franchise’s “variety platformer” identity. It’s not just that the levels are different;
it’s that the game keeps daring you to accept a new set of rules. One moment you’re doing classic run-and-gun platforming,
the next you’re trying to keep Peter Puppy from turning into an enormous, unstoppable menace because you accidentally startled him
(yes, “Puppy Love” is a real thing you experience with your hands on a controller).Earthworm Jim 2 also feels more confident in its comedy. The original is funny because it’s bizarre; the sequel is funny because
it knows it’s bizarre and keeps leaning in. Levels like ISO 9000 are jokes with mechanicsturning “paperwork” into literal
obstacle-course suffering. It’s the kind of gag that shouldn’t work…and then it does.Are there downsides? Sure. Not every gimmick lands for every player, and some sections feel like they exist to make you yell
“WHO APPROVED THIS” at an inanimate screen. But as a complete package, Earthworm Jim 2 is the clearest expression of what the series
tries to be: a platformer that refuses to sit still.Best for: People who want the most inventive Earthworm Jim experienceand don’t mind a little chaos with their comedy.
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#2: Earthworm Jim: Special Edition (Sega CD, 1995) The “Deluxe Cut” for the Brave
Special Edition is essentially Earthworm Jim 1 with extra muscle. It’s longer, tougher, and adds content that makes it feel like
the director’s cut of a cult classic: the same core game, but expanded and remixed for players who already know the basics.The headline addition is the extra level Big Bruty, which leans into tense pacing and a more deliberate challenge. Whether you
love it or find it a bit… “methodically stressful” depends on your taste. But it’s undeniably memorableand it’s the kind of content
that collectors still talk about because it’s not just a palette swap or a minor tweak; it’s a real “here’s more game” kind of bonus.The catch is that Special Edition isn’t the easiest version to access today, and it isn’t the most beginner-friendly. If Earthworm Jim is
your “I want to see what the fuss is about” entry point, the base game is more approachable. If you already love Jim and want the spicier meal,
Special Edition is the one that says, “Oh, you like platforming? Prove it.”Best for: Fans who want the most robust version of Earthworm Jim 1 and don’t mind extra difficulty.
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#3: Earthworm Jim (1994) The Classic That Still Pops
The original Earthworm Jim remains iconic for a reason. It took 16-bit hardware and made it feel like it was showing off: expressive animation,
ridiculous enemy designs, and backgrounds that look like somebody drew them with a grin and a deadline.Mechanically, it’s a run-and-gun platformer with a twist: Jim’s head-whip isn’t just a weaponit’s also utility. It lets you interact with the
world in ways that feel playful, like swinging, grabbing, and improvising through hazards rather than always “jumping correctly.”Where the original can feel dated is in the “old-school platformer” parts: awkward moments where depth is hard to read, difficulty spikes show up
like uninvited party guests, and you occasionally have to learn the level by failing at it. (The good news is that this is also how many of us
built character in the 1990s, right next to family-size cereal boxes.)Still, as a foundational piece of retro platform game history, Earthworm Jim is the baseline. It’s the game that established the series’ identity:
surreal humor, inventive levels, and the sense that the designers were actively trying to surprise you.Best for: Anyone who wants the core Earthworm Jim vibe and can tolerate some classic-era rough edges.
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#4: Earthworm Jim HD (2010) A Fun Time Capsule (That You Might Not Be Able to Buy Anymore)
Earthworm Jim HD is the “modern-ish” remix: updated presentation, new content, and co-op multiplayerwhile still being, at heart,
the 1994 game with its original quirks and sharp corners intact.That last part is important. Earthworm Jim HD doesn’t fully sand down the old-school design. The same sections that felt tricky in the original
can still feel tricky heresometimes charmingly so, sometimes in a “why is my character doing that” way.The biggest selling point is the added multiplayer and bonus content, which turns the game into a more social, “let’s suffer-laugh together”
experience. If you already love Earthworm Jim, HD is an enjoyable way to revisit itespecially if you like co-op platforming.The biggest downside is simple and frustrating: Earthworm Jim HD was delisted from major digital storefronts in February 2018, so its availability
is limited to platforms and accounts that already have access.Best for: Longtime fans who already own it (or can access it) and want Jim with a multiplayer twist.
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#5: Earthworm Jim 3D (1999) The Ambitious Detour with a Camera Problem
Earthworm Jim 3D is the franchise’s big “let’s go 3D” swingand it’s the entry that most clearly shows how hard that transition was for many
late-1990s platform mascots. The tone tries to stay cartoony. The levels try to be bigger and more exploratory. The results are… mixed.The most famous complaint is the camera, and it’s not subtle. One review memorably described it as being “on a kamikaze mission to destroy the game.”
That sounds dramatic until you play a section where you’re fighting both enemies and the viewpoint, and you realize the camera is the final boss
you didn’t consent to.To be fair, Earthworm Jim 3D isn’t entirely without charm. There are moments where the humor pokes through, and you can see what the designers wanted:
a weird world you could roam. But the overall feel is less “snappy comedy platformer” and more “rough 3D experiment that would’ve benefited from
another pass… or three.”Best for: Curious fans who want to see the franchise’s weirdest pivotand can be patient with camera chaos.
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#6: Earthworm Jim: Menace 2 the Galaxy (1999) Not Enough Jim Magic
Menace 2 the Galaxy is the entry most fans file under “ah yes, that one.” It’s not that it’s unplayable in every sense; it’s that it struggles
to capture what made the original two games special.A big part of Earthworm Jim’s appeal is the combination of expressive animation, punchy controls, and surreal set pieces. When you lose too many of those
ingredientswhether due to hardware limitations, design direction, or bothyou end up with a game that feels like Jim is doing a cover version of his own act.If you’re doing a full-series marathon, Menace 2 the Galaxy is worth a look as a historical footnote. If you’re just trying to have the best time possible
with Earthworm Jim, it’s the easiest skip on this list.Best for: Completionists, collectors, and people who genuinely enjoy seeing how franchises evolve (or wobble) over time.
Honorable Mentions and Useful Footnotes
The PC releases and collections
On modern PCs, the original games have had multiple lives through ports and collections. If your goal is simply “play Earthworm Jim without tracking down
vintage hardware,” PC storefront versions can be a practical routejust be ready for the occasional old-game quirk (resolution oddities, controller setup, etc.).
The animated TV series (1995–1996)
Earthworm Jim also had an animated series that leaned into the slapstick superhero vibe. If you like the franchise primarily for its personality and jokes,
the show is a fun companion pieceeven if it feels like a time capsule from the era when cartoons had the confidence to be loud on purpose.
Spicy Opinions (Gently Tossed, Not Weaponized)
Earthworm Jim 2 is betterbut Earthworm Jim 1 is “cleaner”
The sequel is more creative and feels like it’s having more fun. But the original is easier to recommend as a first stop because its design is more consistent.
Earthworm Jim 2’s variety is its superpower… and occasionally its kryptonite.
Special Edition is the best version of Jim 1… if you already like Jim 1
If you’re new to the series, Special Edition’s extra challenge can feel like the game is yelling “WELCOME!” and immediately assigning homework.
But for fans, it’s a satisfying upgrade.
Earthworm Jim HD is a reminder that “remaster” doesn’t always mean “modernized”
If you want a “plays like a 2020s platformer” experience, HD won’t fully deliver that. It’s more like polishing an old arcade cabinet: shinier, still tough,
still proudly itself.
Where to Play in 2025 (Without a Time Machine)
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Nintendo Switch Online: Earthworm Jim 2 has been added to the SNES library, and Earthworm Jim appears in the SEGA Genesis library
for Switch Online + Expansion Pack. - PC storefronts: Earthworm Jim and Earthworm Jim 2 are available on Steam, which can be the simplest legal way to play them on modern hardware.
- Earthworm Jim HD: Delisted from major digital stores (February 2018), so it’s mostly for people who already have access through past purchases.
Conclusion: The Definitive Ranking (and the Real Point)
Earthworm Jim is still here in conversations because it had a point of view. Lots of 1990s platformers were “mascot + jumps.”
Earthworm Jim was “mascot + jumps + a comedy writer got into the design document and nobody stopped them.”
If you only play one, play Earthworm Jim 2. If you want to understand the origin story, play Earthworm Jim (1994).
If you want the collector’s version of the original, chase down Special Edition. And if you ever feel too confident in life,
try Earthworm Jim 3D and let the camera humble you.
Bonus: of Earthworm Jim Experiences (Why This Worm Still Matters)
The most “Earthworm Jim” experience isn’t a specific levelit’s the emotional rhythm the series creates. You start a stage thinking, “Okay, I’ve played platformers,
I know how this works,” and then the game pulls a cartoon gag that becomes a real mechanical problem. Suddenly you’re not just running and jumping; you’re reacting.
You’re learning a punchline with your thumbs.
That’s why so many people remember Earthworm Jim as a feeling as much as a game. The series has this talent for turning the screen into a toy box.
The whip-head move alone creates stories: players figure out weird little solutionsswinging when they “shouldn’t,” smacking an enemy from a ridiculous angle,
or barely surviving because they panicked and did something unplanned that somehow worked. Those moments are tiny, personal victories, and they stick.
Another big part of the experience is the “friend on the couch” effecteven when you’re playing solo. Earthworm Jim practically begs to be watched.
The animations are expressive enough that spectators can understand what’s happening without holding the controller, and the humor lands even if you’re not the one
trying to make a jump. People who grew up with the series often describe the same pattern: someone is playing, someone else is laughing, and both of them are yelling
when a level suddenly changes the rules. It’s not “quiet gaming.” It’s “cartoon event.”
The difficulty is also part of the experience, for better and worse. Classic Earthworm Jim can be punishing in that old-school way where mistakes feel immediate.
But that punishment has a strange upside: it turns “mastery” into a real accomplishment. When you finally clear a tricky section, it doesn’t feel like you
politely solved itit feels like you wrestled it into submission. That’s why players still swap advice about specific segments, or argue about which version feels
tighter, or insist that a particular level is either “genius” or “a prank.”
And then there’s the nostalgia factorbut not the lazy kind. Earthworm Jim nostalgia isn’t just “I remember this.” It’s “I remember how different this felt.”
Even today, when indie games are allowed to be as weird as they want, Earthworm Jim’s particular flavor of weirdness still stands out. It’s not subtle. It’s not trying
to be cool. It’s trying to be entertaining, constantly, even if that means risking a joke that only half the audience will love. That boldness is rare.
So the ranking matters… but the bigger truth is simpler: Earthworm Jim is still discussed because it committed to a personality. It took a strange premise,
matched it with animation that looked like it escaped from a TV studio, and built levels that didn’t just test your reflexesthey tested your willingness to go along
for the ride. If you’re in the mood for a retro platformer that feels like a Saturday morning cartoon dared to become interactive, Jim is still waiting. Groovy.